You've escaped from your cell! But the wizards guarding this dungeon prison are very powerful. To have any chance of escape, you MUST free your fellow monsters to fight along side you. Will your monster revolution succeed? It's up to you and those who choose to follow...
Monster Revolution is a 2D action dungeon crawler, with a unique twist: you can acquire followers who take your indirect commands.
Controls
This game plays BEST on a GAMEPAD!
Keyboard:
- W, A, S, D or ARROW KEYS = move your monster
- SPACE or ENTER = rush attack
- TAB or SHIFT = change order for followers (ex. FOLLOW, ATTACK, NONE)
- ESC = pause
Gamepad:
- D-PAD or LEFT ANALOG STICK = move your monster
- A (Xbox) or X (PS) = rush attack
- B (Xbox) or Circle (PS) = change order for followers (ex. FOLLOW, ATTACK, NONE)
- START (Xbox) or Options (PS) = pause
Game Jam
This game was originally created in one week for the Godot Wild Jam #22, and released on Sunday, June 12, 2020. It has since gotten some additional minor improvments and support for more platforms (Android and Raspberry PI).
Devlog

Monster Revolution submitted to the GameJam 2020 Awards! (And a secret discovered in the game!)
Vote for Monster Revolution in the Gamejam Awards. Also, my daughter found a cool secret in the game - can you?

Monster Revolution Devlog #9: Procedurally Generated Dungeons
I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.

Android and Raspberry Pi port - testers needed!
We're taking the (monster) revolution mobile!

Monster Revolution Devlog #8 (and game jam postmortem!)
Discussing the last couple things added before the end of the jam, and a postmortem on the game jam experience (successes & failures).

Monster Revolution Devlog #7
Today, I built out an intro/tutorial level, added a new follower behavior (STAY) and did tons of balancing and bug fixes.

Monster Revolution Devlog #6
Today I added music and sound effects, a bunch of little bug fixes and some polish.

Monster Revolution Devlog #5
Today, I added player health to the HUD, made it possible for all the characters to die, and for the player to win or lose the game.

Monster Revolution Devlog #4
Today I built the title screen, credits screen, lore/controls screen, and pause screen.

Monster Revolution Devlog #3
My third devlog where I talk about how the monsters are controlled in Monster Revolution!

Monster Revolution Devlog #2
My second devlog where I talk about how levels are built in Monster Revolution!