I've been working on adding WebXR support to the Godot game engine. This is my 4th progress report!
Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.
You can try the demo on your VR headset here:
Here is my work-in-progress PR to Godot:
https://github.com/godotengine/godot/pull/42397
If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)
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