I've been working on adding WebXR support to the Godot game engine. This is my 6th progress report!
In this video, I talk about finishing out the last set of features for VR support in WebXR, writing API documentation, and getting PR ready for final review. Plus, one tricky API decision to be made at the end!
The WebXR tutorials:
My work-in-progress PR to Godot:
https://github.com/godotengine/godot/pull/42397
If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)
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