I maintain WebXR support in the Godot game engine and this is my 8th devlog about it!
There have been improvements for building UIs for smartphone AR apps. I tell the story of implementing these changes, starting from when the bug was reported, all the other bugs that sprung up along the way, and how it was ultimately fixed.
The WebXR tutorials:
My Toy Racer WebXR demo built with Godot:
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