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Game Dev Stream #11 - Experimenting with rollback network synchronization in Godot

Submitted by David Snopek on Friday, 2021-06-18 @ 12:14pm

In this stream, we're again experimenting with rollback network synchronization (as popularized by fighting games and the GGPO library).

This time, we're going to be taking the rollback implementation from last week's stream (which I have continued to develop over the past week), and integrate it into Retro Tank Party.

We'll also sneak in a little playtesting of Retro Tank Party on stream - anyone interested in playing can ask me for a steam key in Discord or use the HTML5 version. The release of the v1.1 update is imminent!

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