Skip to main content

Game Dev Stream #20 - Network physics in Godot

Submitted by David Snopek on Friday, 2021-08-20 @ 12:00pm

Come hang out while I do some game development on a live stream!

Last stream we laid some of the boilerplate for our deterministic network physics engine, implemented as a Godot module in C++.

This time we're going to (hopefully) get to doing some actual physics! I'd like to attempt to implement our version of move_and_slide() so that we can try to actually put this into the rollback version of Retro Tank Party.

Topic:

Subscribe!

Subscribe to get an email when new articles or videos are posted on SnopekGames.com!

* indicates required

Comments

Add new comment
The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
CAPTCHA
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.