Part 1:
Part 2:
Last stream, we got move_and_collide() working in our deterministic network physics engine, implemented as a Godot module in C++.
Since then, I've implemented move_and_slide(), using move_and_collide(). Now, there's just two little things to implement before we can start integrating our new phyisics engine into the game: rotate_and_slide() and collision layers & masks.
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