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Game Dev Stream #21 - Network physics in Godot

Submitted by David Snopek on Friday, 2021-08-27 @ 12:00 PM

Part 1:

**Part 2: **

Last stream, we got move_and_collide() working in our deterministic network physics engine, implemented as a Godot module in C++.

Since then, I've implemented move_and_slide(), using move_and_collide(). Now, there's just two little things to implement before we can start integrating our new phyisics engine into the game: rotate_and_slide() and collision layers & masks.