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Game Dev Stream #22 - Network physics in Godot

Submitted by David Snopek on Friday, 2021-09-03 @ 12:00pm

Last stream, we continued working on our deterministic network physics engine, implemented as a Godot module in C++. We finished the last little bits needed to start integrating it into Retro Tank Party.

This time we're FINALLY going to start really integrating it into the game and see what happens. Probably hilarious bugs, and fun debugging challenges! But, who knows, it could maybe just work? Naaah. :-)

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