Since last week, I've finished the last couple features for our deterministic network physics engine (Godot module in C++), so IT'S NOW FEATURE-COMPLETE!
In this stream, we're going to continue to integrate it into Retro Tank Party, focusing on getting it into the weapons.
This could MAYBE be the last stream titled "Network physics" and mark a return to focusing on completing the rollback netcode -- and getting to a playable build with all the stuff we've been building!!!
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