We finally have solid solutions for all the big challenges in rollback netcode. That includes the basic rollback infrastructure, deterministic physics, handling animation, timers, random numbers, sound, etc.
Now, what's left is lots and lots of PLAYTESTING and BUG FIXING!
I'm not entirely sure what we'll find, but let's see how many bugs we can squash, and bring this version of the game closer to release. :-)
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