Come hang out while I do some game development on a live stream!
Godot 4 is finally in beta, with plans to hopefully release it at the beginning of 2023. Now's the time to try and get WebXR working again on Godot 4!
Last time we hacked on adding multiview support to the OpenGL renderer, which is needed for VR in WebXR. Perhaps we'll continue working on that (we need to get it working in WebGL now)? Or maybe we'll do something a little simpler, like porting the input fixes for smartphone AR that we did in Godot 3 over to Godot 4? I'm not sure yet; but I'm sure it'll be fun whatever we do :-)
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