Come hang out while I do some game development on a live stream!
Godot 4 is finally in beta, with plans to hopefully release it at the beginning of 2023. Now's the time to try and get WebXR working again on Godot 4!
Last time we hacked on adding multiview support to the OpenGL renderer, which is needed for VR in WebXR. We didn't manage to accomplish much last time - I got stuck :-( - but afterwards I managed to solve all the issues we were having!
So, this time, I'll talk you through the solutions for that, and then we'll move on to porting some input-related improvements from WebXR in Godot 3 to Godot 4. Unlike last time, we're pretty much guaranteed to succeed. :-)
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