Come hang out while I do some game development on a live stream!
We'll continue to porting SG Physics 2D (my deterministic 2D physics engine) to Godot 4 as a GDExtension. All the PRs we were relying on last time have been merged! Let's see what new things we can find that are broken or missing in GDExtension... and then fix 'em!
It should be fun :-)
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