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Tag: Live Stream

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Game Dev Stream #38 - Network Physics

We review merge requests and fix bugs reported by folks using SG Physics 2D. And, there's math. Too much math. :-)

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Friday, 2022-01-21 @ 12:00pm Read more
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Game Dev Stream #37 - WebXR & Godot

We attempt to fix a bug in Godot's WebXR support: touch events not working with smartphone AR.

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Thursday, 2022-01-13 @ 12:00pm Read more
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Game Dev Stream #36 - Rollback netcode in Godot

We work implementing a "replay mode" for the Log Inspector tool in our Godot Rollback Netcode addon.

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Friday, 2022-01-07 @ 12:00pm Read more
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Game Dev Stream #35 - Rollback netcode in Godot

We playtest Retro Tank Party in advance of the v1.2 release, and try to fix the bugs that we find!

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Friday, 2021-12-31 @ 12:00pm Read more
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Game Dev Stream #34 - WebXR & Godot

We work on fixing a bug in Godot 3.x's WebXR support related to smartphone AR.

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Friday, 2021-12-10 @ 12:04pm Read more
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Game Dev Stream #33 - Networking in Godot 4?

We experiment with networking in the latest pre-alpha release of Godot 4.0, focusing on the new peer-to-peer mesh networking with ENet.

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Friday, 2021-12-03 @ 12:00pm Read more
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Game Dev Stream #32 - Rollback netcode in Godot

We start building a tool (as a Godot editor plugin) to help understand (and maybe even visualize) what is happening in the netcode.

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Wednesday, 2021-11-24 @ 12:00pm Read more
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Game Dev Stream #31 - Rollback netcode in Godot

We PLAYTEST a bit to add some BUGS to the list, and then see how many we can fix.

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Friday, 2021-11-05 @ 12:00pm Read more
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Game Dev Stream #30 - Rollback netcode in Godot

We continue our deep dive into the performance of the rollback netcode for Retro Tank Party.

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Friday, 2021-10-29 @ 12:00pm Read more
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Game Dev Stream #29 - Rollback netcode in Godot

We attempt to find and address performance issues in our rollback netcode.

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Friday, 2021-10-22 @ 12:00pm Read more
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