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Tag: Godot

Git and Godot logos

Godot and Git (part 5): Simple branching and merging

We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.

Video Tutorial
Monday, 2020-08-10 @ 10:32pm Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically export your game every commit!

We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.

Video Tutorial
Friday, 2020-07-24 @ 8:48am Read more
Git and Godot logos

Godot and Git (part 4): Pushing your repository to GitLab.com

We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.

Video Tutorial
Wednesday, 2020-07-08 @ 10:27pm Read more
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Godot and Git (part 3): Traveling through History

We discuss how big to make Git commits, learn about commit IDs, and look at the differences between arbitrary commits.

Video Tutorial
Wednesday, 2020-07-01 @ 10:23pm Read more
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Godot and Git (part 2): Getting Started with Git

We install Git for Windows, create a repository for a Godot game project, and make some commits.

Video Tutorial
Saturday, 2020-06-13 @ 10:21pm Read more
Git and Godot logos

Godot and Git (part 1): Why use Git (or any version control)?

We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.

Video Tutorial
Saturday, 2020-06-06 @ 6:02pm Read more
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