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Rollback netcode in Godot (part 6): Playing offline!

Submitted by David Snopek on Monday, 2022-03-14 @ 9:00am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 5th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

https://gitlab.com/snopek-games/godot-rollback-netcode/

In this part, we add offline play to our demo, using the exact same gameplay code as the online version, including the special nodes (ex. NetworkTimer) and virtual methods (ex. _network_process()) that are added by the Godot Rollback Netcode addon.

Here's the Git repo with the tutorial code (see the 'part-6' branch):

https://gitlab.com/snopek-games/godot-rollback-tutorial

Ready for more? See the in this course!

Level:
Intermediate

All the tutorials in this course

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