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Tag: Godot

WebRTC and Nakama

How to use WebRTC in Godot... with Nakama as the signalling server!

WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.

Tutorial
Tuesday, 2021-06-29 @ 8:30am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically code signing your game for Windows

We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-21 @ 8:24am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically notarize your game with Apple

We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-14 @ 8:00am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically deploy your game to Steam

We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

Video Tutorial
Monday, 2021-06-07 @ 8:14am Read more
Godot and GitLab logos

Godot And GitLab CI

An on-going video course, covering various ways to use GitLab CI to improve your game development workflow with Godot.

Video Course
Git and Godot logos

Godot and Git

An 8-part video course for absolute beginners, covering how to use the Git version control system with a game built with Godot.

Video Course
Git and Godot logos

Godot and Git (part 8): Git LFS and dealing with large assets

We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.

Video Tutorial
Sunday, 2020-11-29 @ 10:43pm Read more
Git and Godot logos

Godot and Git (part 7): Tips for merging scenes and team collaboration

We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.

Video Tutorial
Thursday, 2020-11-19 @ 10:40pm Read more
Git and Godot logos

Godot and Git (part 6): 3-way Merge and Merge Conflicts

We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.

Video Tutorial
Monday, 2020-09-21 @ 10:36pm Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically deploy your game to Itch.io

We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.

Video Tutorial
Monday, 2020-08-17 @ 8:52am Read more
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