This tutorial is part of the Godot and Git course. See the previous part if you haven't already!
In this part, we talk about Git LFS and managing large assets in Git, why Git is (normally) bad at it, and step-by-step instructions on how to use Git LFS to make it better.
This course covers BOTH the command-line and GUI for using Git, although, in this part we will only look at command-line, for two reasons (1) Git LFS's special commands only work from the command-line, but also (2) in order to save time: the other commands we run are the same as in previous parts, where we already covered how to do them in the GUI.
This video is meant for absolute beginners who have gone through the previous parts, but otherwise don't have any previous experience with Git (or other version control systems).
The Git cheatsheet (with all the Git commands we run):
https://docs.google.com/document/d/1nB-W1NzazXxm68cQG1Kb3KXdX80LfpUp2HT181h25O8/edit?usp=sharing
All the tutorials in this course
- Godot and Git (part 1): Why use Git (or any version control)?
- Godot and Git (part 2): Getting Started with Git
- Godot and Git (part 3): Traveling through History
- Godot and Git (part 4): Pushing your repository to GitLab.com
- Godot and Git (part 5): Simple branching and merging
- Godot and Git (part 6): 3-way Merge and Merge Conflicts
- Godot and Git (part 7): Tips for merging scenes and team collaboration
- Godot and Git (part 8): Git LFS and dealing with large assets
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