Live streams
Come hang out while I do some game development on a live stream!
I stream (almost) every Friday at 9am CT for about ~2hrs.
Watch on Twitch, YouTube or Facebook.
Hope to see you there!
-- David Snopek
Watch the last stream:
Blog
Adding WebXR to Godot - progress report #4
Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.
Video
Devlog
Adding WebXR to Godot - progress report #3
I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it.
Video
Devlog
Adding WebXR to Godot - progress report #2
Previously, it was only working with the WebXR emulator extension. Now, I have it working in the Oculus browser on an Oculus Quest!
Video
Devlog
WebXR in Godot... almost! I need your help :-)
I've started adding WebXR support to the Godot game engine, and it's almost working! However, I've gotten stuck, and need some help...
Video
Devlog
Godot and Git (part 6): 3-way Merge and Merge Conflicts
We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.
Video
Tutorial
That time I tried creating Godot from scratch in the year 2000... aka LibKSD and SAGElib!
Looking back on an Open Source game engine I was attempting to build between the years 2000 and 2003, with the help of a few contributors.
Video
Blog post
Snopek Adventure Devlog #6 and Postmortem
I give a postmortem for the game and the jam, focusing on feelings of stress and burn out that can come from game jamming :-/
Video
Devlog
Snopek Adventure Devlog #5
I talk getting in the boring essentials, like the title screen, credits screen, main menu, music and sound, and one interesting bug fix.
Video
Devlog
Snopek Adventure Devlog #4
I talk a little about the changes I made last night, but mostly dig into how different parts of the game were made using Godot.
Video
Devlog
Snopek Adventure Devlog #3
I talk about the story I came up with, show the (slightly) improved character sprites and the new map.
Video
Devlog